Corona latest newletter has got me really fired up and excited to get OSX Desktop working… Well done guys.
I guess the title almost says it all though. I am using Outlaw IDE and during testing there are no options to try OSX desktop per-se in the simulator or build. There are options to ‘view as’ to test code and detect the device and OS system levels, but cannot see how to run a simulator specifically for a desktop. So hence my app runs as built e.g say iphone or ipad [seems a bit random when it chooses one over the other] but hey the app runs on my mac osx, which is great, but looks like an iphone image.
I could change the code to be more specific for OSX but thus far the app is device independant and detects device types and rotations etc very well. I would like to continue to use common code and detect the run environment at start up as per IOS.
I am assuming I will have to provide the user options to ‘rotate’ from portrat or landscape in my own menus.
I would also like to provide ‘stretch’ detections allowing the user to change the view size to any dimension below full screen.
But slowing down the excitement a moment, back to the title here.
How can I do testing in the simulator? If not how do I get the print to the old terminal out during live running of the app [sorry if this is covered elsewhere just very keen to get this going]