Ounce Bounce by Rapid Eye Movement

After months of hard work learning the ropes with Corona, we are proud to announce Rapid Eye Movements debut title into the mobile gaming world, Ounce Bounce. In Ounce Bounce, you follow the story of a young owl named Ounce who falls down a well while learning how to fly. Help Ounce escape from the depths of a treacherous well and get him back to his mother. With the manipulation of physics, you can help by throwing him through the bricks that are preventing his escape.

We would love the support of our beloved community that helped us to get to where we are. If we didn’t have Corona, we would still be months back trying to piece it all together.

Check out our trailer video here!
http://www.youtube.com/watch?v=q3kRoQtPDOs

iOS:

Free version: http://itunes.apple.com/us/app/ounce-bounce-free/id492369568?ls=1&mt=8

Full version: http://itunes.apple.com/us/app/ounce-bounce/id473526891?ls=1&mt=8
Android:

Free version: https://market.android.com/details?id=REM.Ounce.Bounce.Free

Full version: https://market.android.com/details?id=REM.Ounce.Bounce

Soon to be up on the Amazon Appstore
With the free version, you get full access to all of the gameplay except with a time limit. As you destroy more bricks, your time limit will increase allowing you to play for longer.
With the paid version, the time limit is removed and you gain access to exclusive Openfeint and Game Center leaderboards, which we will be holding contests for to see who can score the most points.

Do you have what it takes to save Ounce? [import]uid: 97117 topic_id: 21786 reply_id: 321786[/import]

Love the company name, love the game name, love the art and think the back story is very cute.

Look forward to checking this out :slight_smile: [import]uid: 52491 topic_id: 21786 reply_id: 86566[/import]

Good morning to our fellow Ansca Mobilers. We have good news(Well… For Android users such as myself). Ounce bounce has finally been accepted onto the Amazon App Store

Amazon.com: Ounce Bounce: Appstore for Android

We seem to have a bit of an imbalance between the popularity on iOS vs Android, with iOS leading by quite a bit. Hopefully we can figure something out to boost things a little bit. [import]uid: 97117 topic_id: 21786 reply_id: 88704[/import]