Ouya Android Build

Hey,

I am working on an Android version of my upcoming game to participate in this game jam http://killscreendaily.com/create/

For the controllers I am using a workaround posted in the code section a few days ago. But I do not have a real device to test it, instead I am using this setup to run my code on the Android simulator.
Resolution: 1920x1080 or 1280x720, as desired
Hardware Back/Home keys: yes (you will need to add this to the hardware parameters)
D-Pad support: yes (you will need to add this to the hardware parameters)
Target: Android 4.1 - API Level 16
CPU/ABI: Intel Atom x86
Device RAM size: 1024

Does anyone here have an Ouya dev-kit and may I test my game on it? Obvisously I have to test it in order to submit it to this game jam (!).

If someone *official* is reading this, how is it going with Ouya support? I have seen a post on twitter(?) a few weeks ago but did not see any news yet.
[import]uid: 138330 topic_id: 34941 reply_id: 334941[/import]

CineTek - we just received our Ouya dev kit and have not yet had a chance to test. Also, to be 100% honest, it is not a super high priority for us right now, but we’ll try to do some basic testing. Until the console is out in the market, it’s tough to know how it will do.

FWIW, some Corona developers posted a video on Youtube very recently showing their game running on Ouya. [import]uid: 10668 topic_id: 34941 reply_id: 138931[/import]

CineTek - we just received our Ouya dev kit and have not yet had a chance to test. Also, to be 100% honest, it is not a super high priority for us right now, but we’ll try to do some basic testing. Until the console is out in the market, it’s tough to know how it will do.

FWIW, some Corona developers posted a video on Youtube very recently showing their game running on Ouya. [import]uid: 10668 topic_id: 34941 reply_id: 138931[/import]