Hi guys,
Having a day here with this, hopefully with this someone can help.
I have an overlay that gets called at the beginning of the game, just main menu buttons.
When you press play button, I call storyboard.hideOverlay(“fade”, 1000 ) and start the main game.
When game ends, I call the overlay. Here’s where the problem is, immediately after beginning the overlay, it triggers the overlayEnded listener, then it all goes to crap.
Any ideas?
Thanks!
K
[import]uid: 142918 topic_id: 33730 reply_id: 333730[/import]