I made a override of the network.request method, something like:
local original\_request = network.request function network.request( url, metod, listener, params) params = params or {} if( (params.body=="")or(not params.body) )then params.body = "serverAppKey="..serverAppKey elseif(params.body)then params.body = params.body.."&serverAppKey="..serverAppKey end if((registeredPlayer)and(network.getConnectionStatus().isConnected))then return original\_request(url, metod, listener, params) else listener({isError=true}) return false end end
if I add this method (even without calling it once) the app crashes and closes.
why this? How do I solve?