E1e5en
April 26, 2022, 7:41pm
1
Hi!
Is it possible to package game resources for the Windows platform, Android by means of the engine?
When building to the HTML5 version, all resources are packed into a file with the *.data extension. At the same time, for other platforms, resources simply lie in the folder with the game.
Update: I found a plugin for working with archives plugin.zip. Are there no other automated tools?
XeduR
April 27, 2022, 3:19pm
2
This is a highly requested feature that isn’t currently supported. You can add a comment to the feature request here to help move it along.
opened 12:30AM - 15 Dec 20 UTC
Securing assets is a problem in Solar (especially for desktop builds) and we are… often in breach of asset licensing agreements. I appreciate embedding encryption might be a big project so I propose that when a project is built that all of the assets get written to a BLOB. The API's would then use this BLOB. This shouldn't be too difficult a change as surely OOB files work in a similar way already?
The way I see it, it shouldn't be much more complicated than storing a table with a start byte index and byte length to "get" an asset from the blob to use in our apps.
All API's should function as expected and would require no code changes for developers.
This is something we would all really appreciate based on various discord discussions on the matter.
2 Likes
E1e5en
April 27, 2022, 4:37pm
3
Thanks for the reply. Supported
system
Closed
October 24, 2022, 4:38pm
4
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