Packaging resources

Hi!
Is it possible to package game resources for the Windows platform, Android by means of the engine?
When building to the HTML5 version, all resources are packed into a file with the *.data extension. At the same time, for other platforms, resources simply lie in the folder with the game.

Update: I found a plugin for working with archives plugin.zip. Are there no other automated tools?

This is a highly requested feature that isn’t currently supported. You can add a comment to the feature request here to help move it along. :+1:

2 Likes

Thanks for the reply. Supported :slight_smile:

This topic was automatically closed 180 days after the last reply. New replies are no longer allowed.