I’m a Pro licenser, and was playing around with bitmap paint yesterday, it works fine on the simulator, but doesn’t show on the actual device
[lua]
display.setDefault( “textureWrapX”, “repeat” )
display.setDefault( “textureWrapY”, “repeat” )
local paint = {
type = “image”,
filename = “repeater.png”,
}
local rect = display.newRect( 160, 150, 320, 18 )
rect.fill = paint
[/lua]
This happens on the current daily build (this is my first time playing with this feature, so I do not know since when it stopped working).
Any ideas?
(Already sent a bug report, but trying to figure out if there is something wrong on my side)