I’m putting some thought into parallax scrolling and was hoping you guys had some ideas on how you think it should be implemented, my first idea was that in tiled you would create each parallax layer in the normal way by creating a Tiled layer and then setting an “IsParallax” property on them, then add some properties for what scroll speed they should have and then in game you would have a Focus Object that might be your player or something else entirely that would cause the world to scroll in relation to it, does this seem right?
Or should the parallax layers simply be images? [import]uid: 5833 topic_id: 4717 reply_id: 304717[/import]