Particle Animation Implementation

My name is Jeff and I’m looking for someone who loves to work on particle effects.

I would like to use a particle system to construct animation for a game I’ve been developing over the last 6 months.

The game has 2d illustrated characters that attack, buff and defend each other in a simple 2d arena where they are facing off as static sprites. Specifically I’m looking for someone who is able to fulfill a shot list I have for attack/buff/defense animations that are doable with Particle Candy or equivalent. If this is something you think you can help with, feel free to email me at jack9@corona.jack9.org to discuss your rates.

Graphics or code?

Code. This would be procedurally generated particle effects. I don’t want to use any more texture memory.

Particles for sure will take texture memory. So use sheets always if possible.

I meant not individual animated frames. Yes there will be both code and graphical elements because particles do have a texture backing. I understand that. However, there’s a difference between distorting particle textures and animating traditionally. This is coded particle work, along with the coordinated particle textures that don’t exist yet.

Check out my library, CBEffects - it’s free, opensource, and is quite popular :slight_smile:

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Graphics or code?

Code. This would be procedurally generated particle effects. I don’t want to use any more texture memory.

Particles for sure will take texture memory. So use sheets always if possible.

I meant not individual animated frames. Yes there will be both code and graphical elements because particles do have a texture backing. I understand that. However, there’s a difference between distorting particle textures and animating traditionally. This is coded particle work, along with the coordinated particle textures that don’t exist yet.

Check out my library, CBEffects - it’s free, opensource, and is quite popular :slight_smile:

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