Is anyone else having problems using transitions while Particle Candy is active? More often than not, my transitions seem to stop part way through before they’ve completed, even something simple like this:
[lua]
img.xScale=5
img.yScale=5
local t=transition.to( img, { time=2500, xScale=1, yScale=1, transition=easing.outBounce} )
[/lua]
The same piece of code works fine in a scene where I’m not using Particle Candy. I’ve tried various Corona versions from 2013.2100 up to the latest release.
Any ideas?