Particle Candy

Looks like particle candy is finally available.

http://www.x-pressive.com/ParticleCandy_Corona/download.html

I bought it and it runs well on the simulator but doesn’t launch on my device. Oh well…hopefully get fixed soon.

[import]uid: 10730 topic_id: 3840 reply_id: 303840[/import]

i bought too, but not try in device yet…
well i give a try then… [import]uid: 7427 topic_id: 3840 reply_id: 11690[/import]

I’ve bought too.

I’ve used Mike’s Particle Candy and Sprite Candy engines for Blitz3D and I have to say his libraries are extremely good. He is also very helpful when it comes to suggestions/enhancements and in the unlikely event there is a bug he will fix it quickly.

So go and buy it now! [import]uid: 9371 topic_id: 3840 reply_id: 11693[/import]

Well I don’t recommend buying it yet. Doesn’t work on my iphone 4 device. Just crashes immediately. Seems really cool in the simulator though. [import]uid: 10730 topic_id: 3840 reply_id: 11706[/import]

Report it to Mike and he’ll fix it for sure! [import]uid: 9371 topic_id: 3840 reply_id: 11707[/import]

Who? There is no author contact info on the site at all…

http://www.x-pressive.com/ParticleCandy_Corona/index.html [import]uid: 10730 topic_id: 3840 reply_id: 11711[/import]

I’m sure he’ll be in contact soon… [import]uid: 9371 topic_id: 3840 reply_id: 11715[/import]

@stoshie: For support, you can contact us almost around the clock via support@x-pressive.com (we’ll update the Particle Candy site to make this more clear).

Could you please send in a description with the code used and details of this issue - as more details, as better (code used, kind of device, OS version etc.).

Edit: in the sample codes provided, the library file resides outside of the sample folders. This works fine in the simulator, but could eventually cause build problems on some devices (some Corona users noticed this when using sprite sheets that reside outside their project folders). This could be solved by placing the library file within your project folder instead. [import]uid: 10504 topic_id: 3840 reply_id: 11723[/import]

I included the particle candy lua file in the sample_jet and sample_glock example project directories. Glock example freezes up and the jet example doesn’t display the fire particles only the the smoke.

Iphone 4

CoronaGameEdition-2010.109

IOS 4.1 [import]uid: 10730 topic_id: 3840 reply_id: 11740[/import]

Alright I got it to work by including the particle candy lua file and by creating a config file. None of the sample files has a config file. [import]uid: 10730 topic_id: 3840 reply_id: 11741[/import]

We already updated the package to include a config file for each sample, so it should be fixed now. You can re-download it using the download link that has been sent to you. [import]uid: 10504 topic_id: 3840 reply_id: 11742[/import]

Wooho [import]uid: 9371 topic_id: 3840 reply_id: 11745[/import]

Downloaded and installed. Great stuff, thanks. [import]uid: 1560 topic_id: 3840 reply_id: 11821[/import]

It’s really cool! Easy to understand! [import]uid: 10657 topic_id: 3840 reply_id: 11898[/import]

UPDATE 1.0.01

Particle Candy has been updated to version 1.0.01 which includes some minor fixes and a few performance improvements. Sprite Candy owners can use their personal download link to download the latest version. If you did not get an email notification, please check your spam folders or report it to support/at/x-pressive.com. We’re always happy to obtain feedback, too. Just let us know if you have any feature suggestions or if you need help in any way.

Regards,
Mike

[import]uid: 10504 topic_id: 3840 reply_id: 12071[/import]

Hello,

when i test in my device, i only get the background. no particle. when i test in simulator all perfects. i already copy the library in the folder and fix the require lib link.

is it because i upgrade the iOS to 4.2.1

hope someone can help me :smiley: [import]uid: 7427 topic_id: 3840 reply_id: 12075[/import]

Does your folder contain a config.lua file, IronMan? Did you test any own code or one of the samples included? If so, which one? Does this affect all samples or just certain ones? Could you let me know what devive you are testing on? [import]uid: 10504 topic_id: 3840 reply_id: 12090[/import]

Yes, there’s config.lua, and i use the updated version. I use iPod Touch 4th generation.
Only the backgound is display. And it’s potrait not landscape [import]uid: 7427 topic_id: 3840 reply_id: 12091[/import]

This could be related to the build.settings file. I noticed that we included an iPhone related build.settings file for test purposes that requires an iPhone specific feature. Could you replace it by this (neutral) one please and let me know if this fixes your issue?

build.settings
[lua]settings =
{
orientation =
{
default = “landscape”,
},

iphone =
{
plist =
{
UIPrerenderedIcon = true,
},
},

build =
{
}
}[/lua]
[import]uid: 10504 topic_id: 3840 reply_id: 12098[/import]

yup, that’s it :smiley: [import]uid: 7427 topic_id: 3840 reply_id: 12099[/import]