I want my particles to display behind buildings but in front of a background. I reverted to messing with the sample code (director class sample). In the sample:
This is the sample insert order:
Scene:insert(BG)
Scene:insert(Button)
Scene:insert(StatusText)
Scene:insert(Particles.GetEmitter(“E1”))
I changed the sample code to:
Scene:insert(Particles.GetEmitter(“E1”))
Scene:insert(BG)
Scene:insert(Button)
Scene:insert(StatusText)
thinking that this would put the particles in the back and make them be behind the background.
However, all this really does is put the EMITTER back there…the particles are still up front.
I can’t make the particles go behind any other object…help!
[import]uid: 59735 topic_id: 34564 reply_id: 334564[/import]