The black line is a rect and under and over there are two white rects.
i have a global script to declare variables for the particle resources.
//particles.lua local this = {} this.part\_fire\_pex = "particle.pex" this.part\_fire\_tex = "texture.png" return this
Here`s my scene code. i have removed the other game code not related to the particle loading
--i import my particles.lua and the pex import library local particles = require("particles") local pex = require "com.ponywolf.pex" --create local objects local particle local emitter --load the particle and create a emitter particle = pex.load(particles.part\_fire\_pex,particles.part\_fire\_tex) emitter = display.newEmitter(particle) --put the emitter in the center emitter.x = display.contentCenterX emitter.y = display.contentCenterY sceneGroup:insert(emitter)