Is there any way to pass data between scenes without using a global variable? Suppose you set a bunch of options in an options scene, and then you want to load up the game with those options in a separate scene? How is information shared between scenes? Do we place each scene in its own lua file with its own new function and have each new function look for global variable data?
Is there a way to pass in data to a scene? Seems like if a scene isn’t active, its out of memory, and if a scene is activated, its rebuilt completely from new() (which takes no params). So it needs to rebuild itself each time the scene is changed from global data. [import]uid: 38858 topic_id: 7415 reply_id: 307415[/import]