Passing Tables between Lua Screens and Replacing Tables

I have a table, called nameData = {}.   I have data inserted into this table.  I would like to replace this data and update nameData.  But when I do this the table always stays the same with the original data.  How would I replace the data with new table data and update the nameData table.  Here is some code I use.  I have tried to make the nameData file local also.  But then it comes up as a nil.  Any help would be appreciated.  I am just starting with Corona.  Here is some code that I load from my main lua file.

Table.lua

if tablePick == 1 then

        nameData = {“Accountants”,“Airlines”,“Antiques”,“Appliances”,“Art Galleries”}

elsif tablePick == 2 then

        nameData = {“Arcades”,“Bars”,“Billards Parlours”,“Bowling Alleys”}

endif

local function loadData()

     for x = 1 , #nameData do
           listRecs[x] = {}            
           listRecs[x].name = nameData[x]
     end
 

end  – loadData function