Hi,
I have a physic object of a monster, that has a couple paths to take based on whether the player is in its field of vision or not. My current problem is that I am trying to flip the sprite physic object on its xScale (walking left and back to the right). It seems that it will not slip correctly every time the toggle flips it to opposite direction.
What should I do? My current work around is not include the monster in the physics engine and move them by placeholder physic objects. I would really like to just use the sprite as physic objects.