Question - Does Corona support the concept of defining an area and then filing with a pattern? (as Photoshop can do?)
Background
* Developing a game with many levels
* At the moment for each level I have a background image (at different resolutions)
* The background has a different ground level that the car goes across. Under ground level is an earth pattern (using photoshop) and above is sky.
* I have to separately define the ground area to use for the physics engine (physicseditor)
Objective
* How can I minimise the size of the all the different background images I have for each level?
Idea
* the idea for my question was, given I already define the area of the ground for the physics engine, if I could just have an API call like “FillAreaWithPattern”, then that would almost mean I could drop all the different PNG images I have and just have one, then dynamically add the ground line in Corona.
thanks