"pattern" support - i.e. fill defined area with a pattern? (to limit backgrounds size)

Question - Does Corona support the concept of defining an area and then filing with a pattern?  (as Photoshop can do?)

Background 

* Developing a game with many levels

* At the moment for each level I have a background image (at different resolutions)

* The background has a different ground level that the car goes across.  Under ground level is an earth pattern (using photoshop) and above is sky.

* I have to separately define the ground area to use for the physics engine (physicseditor)

Objective

* How can I minimise the size of the all the different background images I have for each level?

Idea

* the idea for my question was, given I already define the area of the ground for the physics engine, if I could just have an API call like “FillAreaWithPattern”, then that would almost mean I could drop all the different PNG images I have and just have one, then dynamically add the ground line in Corona.

thanks

We don’t have any thing like that, but in most cases, using this example, people would load a full screen “sky” background, then load the smaller ground graphic and have it on top. 

ok thanks Rob - I guess it’s then call on a case-by-case basis regarding whether, if the ground image takes up a reasonable amount, whether it’s just not easier to have a total separate background for each level.   

We don’t have any thing like that, but in most cases, using this example, people would load a full screen “sky” background, then load the smaller ground graphic and have it on top. 

ok thanks Rob - I guess it’s then call on a case-by-case basis regarding whether, if the ground image takes up a reasonable amount, whether it’s just not easier to have a total separate background for each level.