im looking for a few testers for my new module if anyone is interested. its a pause function for games. simple setup and use. ive done some simple testing and it works but now ready for testing in games. so if you have a game that needs a pause function and at a stage that it can be tested in let me know
you can use same or different object for button. you can even use the Runtime as the button,
you can get if your game is paused or not and the amount of time the game was paused.
set if you want to pause animations and/or sounds, and functions to call before paused and
after resume.
you can have a pause function working in as little as a few minutes
i have download a template from the code exchange and was able to add
the pause function in about 5 minutes. most of that time was used looking
at their code.
it can be as easy as …
require'\_pause' local options = { pause = pauseButton, resume = resumeButton, sounds = true, animations = true, onPause = runThisWhenPaused, onResume = runThisWhenResumed } system.pause(options)
This is amazing! It took all of 45 seconds to drop it in my app and configure it. Does the job and is highly configurable.
thanks ksan. you’ve been great help testing for me. module getting close to being released. just have one more thing i want to do to it. then think im going to get back to work on blackbox
ok been busy with my day job so its taking longer then i thought it would it get this working correctly but think i have it now. hoping to release into the wild soon after a few more test
planning to release on Monday or Tuesday
Cool, i’ve been looking for a pause function.
will be releasing later tonight. I think I have made it as simple as possible
to pause simply call system.pause( dimScreen%, onPauseFunction)
and to resume call system.resume(onResumeFunction)
and of course there’s lots of other options if you want to customize what gets paused and what doesn’t and more
you can use same or different object for button. you can even use the Runtime as the button,
you can get if your game is paused or not and the amount of time the game was paused.
set if you want to pause animations and/or sounds, and functions to call before paused and
after resume.
you can have a pause function working in as little as a few minutes
i have download a template from the code exchange and was able to add
the pause function in about 5 minutes. most of that time was used looking
at their code.
it can be as easy as …
require'\_pause' local options = { pause = pauseButton, resume = resumeButton, sounds = true, animations = true, onPause = runThisWhenPaused, onResume = runThisWhenResumed } system.pause(options)
This is amazing! It took all of 45 seconds to drop it in my app and configure it. Does the job and is highly configurable.
thanks ksan. you’ve been great help testing for me. module getting close to being released. just have one more thing i want to do to it. then think im going to get back to work on blackbox
ok been busy with my day job so its taking longer then i thought it would it get this working correctly but think i have it now. hoping to release into the wild soon after a few more test
planning to release on Monday or Tuesday
Cool, i’ve been looking for a pause function.
will be releasing later tonight. I think I have made it as simple as possible
to pause simply call system.pause( dimScreen%, onPauseFunction)
and to resume call system.resume(onResumeFunction)
and of course there’s lots of other options if you want to customize what gets paused and what doesn’t and more