We’re generating a standard in-game pop-up menu. It’s a box containing ‘resume game’ and ‘end game’ buttons that appears when the game is paused. There is a translucent overlay, but the underlying elements in the game are still interactive. Conducting a series of removeEventListeners would be really complex.
How can you pause the game play or at least stop a bunch of objects with listeners on them from paying attention to touches? Also tried ‘isTestHitable = false’, but this only applies to objects that aren’t visible.
Many thanks in advance, [import]uid: 21125 topic_id: 6950 reply_id: 306950[/import]
