Pause Menu

I am having trouble with my pause menu for a simple game I am making. The menu isn’t going away when I click resume. Ideas?

function pause_Game ()

Runtime:removeEventListener( “touch”, track_Touch )

timer.pause( ketchup_Movement_Timer )

timer.pause( spawn_Timer )

timer.pause( game_Timer )

physics.stop( )

pauseGroup = display.newGroup()

group:insert(pauseGroup)

pause_Menu = display.newRoundedRect( 0, 0, 280, 500, 20)

pause_Menu:setFillColor( 150,150,150 )

pause_Menu:setStrokeColor( 180, 180, 180 )

pause_Menu.strokeWidth = 5

pause_Menu.alpha = .7

pause_Menu.x = display.contentCenterX

pause_Menu.y = display.contentCenterY

pauseGroup:insert(pause_Menu)

pause_Text = display.newImage(“Assets/pause_Screen/FK_txtPause.png”)

pause_Text.x = pause_Menu.x

pause_Text.y = display.contentCenterY - (screenHeight/3)

pauseGroup:insert(pause_Text)

button_Resume = display.newImage(“Assets/pause_Screen/FK_btnResume.png”)

button_Resume.x = display.contentCenterX

button_Resume.y = (display.contentCenterY - (screenHeight/5)) +30

button_Menu = display.newImage(“Assets/pause_Screen/FK_btnMenu.png”)

button_Menu.x = pause_Menu.x

button_Menu.y = (display.contentCenterY) +30

button_Restart = display.newImage(“Assets/pause_Screen/FK_btnRestart.png”)

button_Restart.x = pause_Menu.x

button_Restart.y = (display.contentCenterY + (screenHeight/5)) + 30

pauseGroup:insert(button_Resume)

pauseGroup:insert(button_Menu)

pauseGroup:insert(button_Restart)

function resume_Game ()

timer.resume( spawn_Timer )

timer.resume( game_Timer )

timer.resume( ketchup_Movement_Timer )

Runtime:addEventListener(“touch”, track_Touch)

pauseGroup:remove(1, 2, 3, 4, 5)

physics.start()

print(“Resume”)

end

button_Resume:addEventListener( “touch”, resume_Game )

function go_to_home ()

storyboard.gotoScene( “home_Page”, “fade” )

end

button_Menu:addEventListener( “touch”, go_to_home )

function restart_Game ()

end

print(“pause”)

end

pause_Btn:addEventListener( “touch”, pause_Game )

end