Is it possible to pause attacking, then play beinghit when beinghit “end” and continue playing attacking at the exact point where it was pause?
[lua]playersprite = player.spriteSet:grabSprite("", false,
{
attacking = {8, 3, 250, 1},
beinghit = {4, 4, 800, 1}
})[/lua] [import]uid: 40786 topic_id: 24304 reply_id: 324304[/import]