Pausing the same sprite instance and playing the same sprite instance

Is it possible to pause attacking, then play beinghit when beinghit “end” and continue playing attacking at the exact point where it was pause?

[lua]playersprite = player.spriteSet:grabSprite("", false,
{
attacking = {8, 3, 250, 1},
beinghit = {4, 4, 800, 1}
})[/lua] [import]uid: 40786 topic_id: 24304 reply_id: 324304[/import]

anyone can help? [import]uid: 40786 topic_id: 24304 reply_id: 98490[/import]