Hi!
I am currently creating a game in MOAI SDK, but I am thinking about changing back to Corona which I used to use a couple of years ago. Therefore I have a few questions before I possible change. It is a pixel art, platform/adventure game by the way.
How is the performance when you have a lot of objects? Some levels has in the 2000 range number of objects. I also program my own “physics”. What kind of frame rates can I expect it to handle?
Another thing that MOAI solves very elegantly which I have not found I good substitution for in Corona is z-indices, which objects are drawn on top. I know about display groups in corona, is the best way to solve it just creating a lot of groups and sorting inside them? Are groups expensive when it comes to performance?
Lastly how do you deal with resource loading. Do you load everything beforehand? Do you create objects etc. while moving around the level?
that’s a lot of questions in one post, so expect abbreviated answers. (and the answers would be basically the same no matter which engine you choose, just slight differences in implementation)