Okay, I bought a second-hand HTC Desire and it took less than an hour to build our game (http://canupa.com/products/parallax) for android and run it on the device. That’s a good thing 
But unfortunately some issues came up:
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have some problems regarding custom fonts. I’m aware of the threads about this and I will check them out…
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scaling of images and text positions do appear different in the simulator and on the device. While my parallax scrolling looks nice in the sim (Nexus One template, which has the same resolution of 480x800) it jumps around on the device. Getting this right on the device is a hell of trial & error…
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sounds have a noticable latency
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and this is my main concern: PERFORMANCE! The game runs absolutely fluid on my iPod (2nd gen, 533MHz CPU). Why does the game lag on the Desire (1GHz CPU) every time an enemy or a bullet is spawn while there are no lags on any iOS device? Im using spritesheets and 2-frame-animations…
Generally, iOS builds are performing muuuuuch better on less powerful devices and run in the sim much more like they do on actual devices.
The question is: why?
And the second question is: what strategies do you recommend to gain similar performance on android and iOS devices?
-finefin
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