Test 1
Map Size: 15 tiles by 10 tiles; pixel size of 480x320 (no tiles off-screen).
FPS: 17 - 21 (with random drops).
Test 2
Map Size: 30 tiles by 20 tiles; pixel size of 960 x 640 (3/4 of map off screen).
FPS: 2 - 7.
* These tests were done on what I’d consider average iOS hardware (iPhone 3GS 32GB).
What this has shown is that there is obviously an issue with display objects being off-screen (still consuming large amounts of memory); as Graham originally suspected. In regards to when there are no objects off-screen; performance is still pretty low for a differing reason. [import]uid: 13089 topic_id: 5066 reply_id: 305066[/import]