Performance Issues with Large Amounts of Sprites?

Hello,

I am just wondering if there is still a significant performance issue when displaying a large amount of sprites at once? By large I mean a very large amount (like 1,000). I do not have an iPhone to test it sadly.

Can anyone give me feedback on their experience?

Regards, [import]uid: 46343 topic_id: 14371 reply_id: 314371[/import]

from my experience on 3GS about 150-200 all moving at same time is the most haven’t tried on 4 or with static images [import]uid: 7911 topic_id: 14371 reply_id: 53118[/import]

1000 and more? Forget it. We are talking about a mobile device here. The simulator will give you a wrong impression of what is possible on a mobile device. You need to test these things very early or you will waste your time in such a project.Of course it will depend on how big the sprites are and which framerate you are targeting. But 1000 sprites, nahh! [import]uid: 5712 topic_id: 14371 reply_id: 53120[/import]

Okay does anyone have numbers? Like you can run 400 sprites in cocos 2d and still maintain 40fps with a 3gs.

I am just wondering what said performance is on an iphone before I continue. I don’t have an iphone (yet) to test.

Regards, [import]uid: 46343 topic_id: 14371 reply_id: 53124[/import]

I got 'as many as 191 8x8 sprites spawning moving zooming fading removing at about 20fps [import]uid: 7911 topic_id: 14371 reply_id: 53125[/import]