This has been getting to me for the past few weeks. I have a few apps that rely on enterFrame events to drive animations. In the previous versions of Corona (the regular and Game Edition), everything works super smooth. The enterframe fires every time.
These same projects look really laggy when compiled with the .243 release. The smooth framerate is not there. I previously thought it was a physics problem, but now that I’m back on an app that didn’t use physics, I see the exact same performance issue – dropping frames. It looks really bad. It’s tested on an iPhone 3GS and iPad.
Could this be because of the new added sound API taking up more memory?
Thanks. [import]uid: 4454 topic_id: 4640 reply_id: 304640[/import]

would have been easier with simple, plain text.