Hello I am trying to further optimize my battle code. What I have is when I press a button (sword) I spawn a physics shape that takes on like a “sword” box that is invisible to the user. I also switch out the player animation from walking to the sword animation. What I am asking is the sword box is separate and use to hold a giant physics shape and I wanted to figure out a way to optimize it better.
Right now I do:
game.actionPlayer\_1 = display.newSprite(game.mSheet, sequenceData) game.actionPlayer\_1.isVisible = false ...do some physics creation work and set the .type to the sword
Just to get the physics shape for collision as I don’t need an actual image or picture, before it was holding a giant image and I ended up changing it to some blank 32x32 image (only way I could figure out to get the physics to work), but I was thinking of changing it to like a 2x2 blank image…all this sounds silly and was thinking of just setting it to a newImageRect that is invisible (like a simple invisible box would be more efficient than a image taking up memory space even if blank?) as I only need some physics shape to spawn, and using a blank 32x32 image doesn’t seem very efficient or any image.
Thanks for your time.