Hi Folks,
This is my situation:
- iPhone 3GS on iOS 5
lua memory on start is about 2.2MB due to large number of UI elements
texture memory is about 8MB and major sprite sheets are loaded / unloaded between scenes
at least 10 scenes with storyboard
bitmap font
i see no problem with performance using profiler but performance on device sucks. I can see that FPS is jumping from 10 to 60 all the time (due to GC ?)
- iPodTouch 4 on iOS 5
lua memory 2.2MB
texture memory about 30MB
works great
- iPad 2 on iOS 5 (same as iPodTouch) works great also.
My assumption is that Lua memory is filled with not-needed-right-now objects and that is way it works like … its working bad 
Tom [import]uid: 111283 topic_id: 26199 reply_id: 326199[/import]