When I run the simulator everything works smoothly, but once i run my game on the actual device, the game freezes for a moment when animation is being loaded/starts.
I don’t know what I did wrong.
here is the code that loads the animation:
function showAnimation(event, type, index) if type == "explosion" then sheetData = { width=100, height=100, numFrames=33, sheetContentWidth=1100, sheetContentHeight=300 } mySheet = graphics.newImageSheet( "media/animations/Explosion.png", sheetData ) sequenceData = { { name = "fastRun", frames={ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33 }, time=1050, loopCount = 1 } } elseif type == "smoke" then -- choose from 5 smokes animations sheetData = { width=100, height=100, numFrames=23, sheetContentWidth=500, sheetContentHeight=500 } mySheet = graphics.newImageSheet( "media/animations/smoke-" .. math.random(1,5) .. ".png", sheetData ) sequenceData = { { name = "fastRun", frames={ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23 }, time=math.random(555, 1110), loopCount = 1 } } elseif type == "fire" then sheetData = { width=40, height=40, numFrames=89, sheetContentWidth=400, sheetContentHeight=360 } mySheet = graphics.newImageSheet( "media/animations/fire.png", sheetData ) sequenceData = { { name = "fastRun", frames={ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89 }, time=6000, loopCount = 1 } } end animation[index] = display.newSprite( mySheet, sequenceData ) animation[index].name = type animation[index].id = index animation[index].x = event.x animation[index].y = event.y animation[index]:rotate(math.random(-360, 360)) -- randomly rotate animation animation[index]:play() -- clean up function local function mySpriteListener( event ) if ( event.phase == "ended" ) then -- clean up invisibleTnt if invisibleTnt ~= nil and animation[index] ~= nil then ... end -- clean up fire flames if flames ~= nil and animation[index] ~= nil then ... end if animation[index] ~= nil then --animation[index]:removeSelf() animation[index]:getParent():remove( image ) animation[index] = nil end end end -- run clean up function animation[index]:addEventListener( "sprite", mySpriteListener ) end
