I wonder how I can speed up performance for this example:
I have put a lot of ground tiles into a group. Now moving the group is very slow. I normally had used DUSK and TILED to build tiled maps. DUSK did make all tiles in a group object inactive when they moved out of screen, so only the visible tiles were calculated.
Now I wonder how this was done and how I can rebuild this with my own approach? Is it enough to check for out of screen tiles in the group and then set .isVisible to false?
Thanks for your help!