I am looking for some input and thoughts from those who know. In my current prototype, I am going to need a large number of objects, and I can use either a single texture of a circle, instantiated multiple times, which will reuse the image bits (good) or I can use the built in vector object display.newCircle.
Which is going to be better in terms of performance? Is the fact that display.newCircle is a vector object going to outweigh the reused image bits of the texture?
Alternatively, instead of writing a huge reply, if someone could point me to a method in the API that would allow me to display info about the app, that would work to, and I could figure it all out on my own. I would like to see the number of draw calls on the device, as well as the vram used. That should give me enough info to make an informed decision.
Mike Hovland
Blue Rocket Labs [import]uid: 5317 topic_id: 7590 reply_id: 307590[/import]