We are mid way through a project. The game runs mostly at about 30fps. The problem is that we get intermittent stuttering which is very undesirable and affects usability of our game.
I was wondering how expensive it was to add an object to the box2d physics simulation. If say, we were to add a body every 2-3 seconds, would this be enough to create stuttering and momentarily drop a 30 fps to about 14 fps?
It will be quite a task to implement proper caching in our game, due to our dependency on a thirdparty TileEngine, so I wanted to get an idea of the expected gains before we look more deeply at this aspect of performance.
/Steven
