I already started a thread on how to save memory doing a lot of transitions. You can find it here:
https://forums.coronalabs.com/topic/63862-saving-system-memory-doing-a-lot-of-transitions/
But now I encountered another problem doing a lot of transitions: Performance!
Things really slow down when I have to move around a lot of objects on screen (with transition.to calls).
When a lot of transitions are active moving an object via a touch listener is lagging for example.
I have the following scenario. I show some explosions on screen which will trigger around 50 to 150 objects to move on screen. But I have to move also 4 objects for each of the first moved objects… so I can get to a max of a few hundred objects really fast.
Now I’m looking for the best way to do this transitions with high performance. Are there any best practices or “hints” on how to improve performance for this kind of animations?
Later in the game there also will be a lot of enemies and attackers and bullets… 
Thx for your help!