We have used the Particle Designer for creating smoke for flying rockets. But in general we noticed when we have some particle systems on screen simultaneously that this will slow down performance really really heavy.
So is there a solution to create some smoke trails which allows a lot of them to appear on screen simultaneously without to much performance costs?
Is it maybe better to work with images and transitions for the smoke? But I guess this will also allow only some rockets flying around at the same time, right?