Hello,
I am new at Corona and this forum. I hope I have chosen the right forum for this question.
I want to remove objects which were out of the level bounds. Now my question is:
Which method is better for the game performance: Adding a loop in my Game-loop which looks at every single object and removes it if y>360 or adding a physics-object as sensor which removes objects when a PostCollisionEvent is fired.
I am sorry for my bad English.
Best regards,
Sebastian
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Hi and welcome Sebastian,
Your English is good 
I have always found a Runtime listener to be the better option, not least because it is more or less “foolproof”.
Have you checked out the MultiPuck example? It shows this being used effectively.
Peach
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