Hello all I am currently developing an application that I am going to use the perspective library with. I have imported the library and have written the correct code it seems but to no avail my camera is not working properly. I am attempting to get the camera to follow the main character you are moving around with the buttons. I added him and the background and a “tree” to the camera and set him as the focus but it still will not follow him. Here is my code please tell me what I have done wrong here and how to fix it.
[lua]
local storyboard = require( “storyboard” )
local scene = storyboard.newScene()
local perspective = require( “perspective” )
local camera = perspective.createView()
local physics = require( “physics” )
–physics.setDrawMode( “hybrid” )
local function start( event )
if( event.phase == “ended” ) then
end
end
local bg
local floor
local leftwall
local rightwall
local player
local button1
local button2
local pausebtn
local tree
local function b1( event )
if( event.phase == “ended” ) then
player:applyLinearImpulse( -.01, -.1 )
end
end
local function b2( event )
if( event.phase == “ended” ) then
player:applyLinearImpulse( .01, -.1 )
end
end
local function playerCollision( event )
if( event.phase == “began” ) then
storyboard.gotoScene( “gameover” )
end
end
local function pause( event )
if( event.phase == “ended” ) then
storyboard.showOverlay( “pause” )
physics.pause()
end
end
function scene:createScene( event )
local group = self.view
physics.start()
bg = display.newImage( “bg.png”, display.contentWidth/2, display.contentHeight/2, display.contentWidth, display.contentHeight )
camera:add(bg, 3, false)
player = display.newImage( “player.png”, display.contentWidth/2, display.contentHeight/2, display.contentWidth, display.contentHeight )
player.collision = playerCollision
camera:add(player, 1, true)
tree = display.newImage( “tree.png”, 200, 200)
camera:add(tree, 2, false)
floor = display.newRect( 285, 375, 570, 1 )
button1 = display.newImage( “button1.png”, 50, 275 )
button2 = display.newImage( “button2.png”, 515, 275 )
leftwall = display.newRect( 0, -1000, 1, 5000 )
rightwall = display.newRect( 570, 300, 1, 5000 )
pausebtn = display.newImage( “pausebtn.png”, 540, 30 )
– Physics
physics.addBody( player )
physics.addBody( floor )
floor.bodyType = “static”
physics.addBody( rightwall )
rightwall.bodyType = “static”
physics.addBody( leftwall )
leftwall.bodyType = “static”
group:insert(bg)
group:insert(player)
group:insert(floor)
group:insert(button1)
group:insert(button2)
group:insert(rightwall)
group:insert(leftwall)
group:insert(pausebtn)
group:insert(tree)
end
function scene:enterScene( event )
print( “game” )
button1:addEventListener( “touch”, b1 )
button2:addEventListener( “touch”, b2 )
player:addEventListener( “collision”, playerCollision )
pausebtn:addEventListener( “touch”, pause )
end
function scene:exitScene()
player = nil
camera:cancel()
end
function scene:destroyScene( event )
end
scene:addEventListener( “createScene”, scene )
scene:addEventListener( “enterScene”, scene )
scene:addEventListener( “exitScene”, scene )
scene:addEventListener( “destroyScene”, scene )
return scene
[/lua]