Hi! My name is Zavier. I was looking at photon realtime and would like to ask some questions but first let me describe our current in-game scenario.
I am part of an indie-start up team based in Singapore, currently working on a game project using CoronaSDK. Lets say for example, in our game we have a circular stage. 8 players(maxplayers) are connected to a single room, 4 in a team(2teams). Each controlling their individual ingame characters, avoiding traps and trying to get the other team to fall into the traps.
- Does the Enterprise Plan on Photon Realtime have messages limits? I am familiar with the concept of messages sent between client and server. With the above scenario, we have a concern of a high traffic of messages. With the big issue of this messages burst, I turned down the option of appwarpz multiplayer service(it charges by messages primarily) which is too expensive and not worth it. So we looked at Photon cloud and it looks really impressive.
- What is the different between PhotonRealTime and PhotonTurnbased. I noticed that PhotonTurnbased has realtime capabilities as well. But for our game, we would purely be aiming for “real-time” multiplayer. So am i safe to say that I would be choosingPhotonRealTime?
- I noticed the geo locations of the Photon servers. For e.g, can a user from the US play with a user from SG but they are both from different servers respectively. (US user in US, SG user in SG)
- I see that Photon works with PlayFab. There were capabalities on PlayFab that we are also interested in. However I noticed that there was no Corona SDKs available. Are there any other alternatives for CoronaSDK?
Thank you for taking the time to read this, I hope to hear from you soon!
Sincerely,