at collision i wanna make sprite have 2 function,
if the sprite play “attack” the enemy die, if sprite play “right” <---- move right, collide with enemy then life - 1
is that possible??
at collision i wanna make sprite have 2 function,
if the sprite play “attack” the enemy die, if sprite play “right” <---- move right, collide with enemy then life - 1
is that possible??
Hi @kali8pm,
Yes, this definitely possible. The community/staff will just need to see some of your code before we can begin helping you. There are many ways that you might accomplish this, so we need to see your approach.
When posting code, please remember to surround it with “lua” tags for clarity in the forums:
[lua] -- code [/lua]
Take care,
Brent
here my code… pls help me
[lua]
function right:touch( ) <--------------------------------function move right
motionx = speed
coba:setSequence(“kanan”) <--------------------------- animation move right
coba:play()
end
function serang:touch(event ) <-------------------------------------------- function when button press, animation attack play
if event.phase == “began” then
motionx = speed
coba:setSequence(“tendang”) <------------------------------------------ animation attack
coba:play()
else
if event.phase ==“ended” then
end
end
end
coba.type = “coba” <--------- hero
tentara.type = “tentara” <--------- enemy
[/lua]
pls help me
So, at this time, are you asking about how to detect collisions between the hero and enemy?
Brent
@Brent : yes sir… if hero mode is “attack” then life not -1, else if enemy mode “move right” then life -1
can u show me any template of that function??
Have you implemented physics and collision detection yet? That is the first step.
If you haven’t, here are some resources to view/read:
Setup: http://docs.coronalabs.com/guide/physics/physicsSetup/index.html
Bodies: http://docs.coronalabs.com/guide/physics/physicsBodies/index.html
Collisions: http://docs.coronalabs.com/guide/physics/collisionDetection/index.html
http://www.youtube.com/watch?v=nRsXKmCU4D8&feature=youtu.be
https://www.youtube.com/watch?v=UyN0LBTiN-c&feature=youtu.be
https://www.youtube.com/watch?v=3n3aboHg3v4&feature=youtu.be
@Brent: i already make collusion… only life-1 function, but no “attack” function yet
here my code function remove healtbar (3 image = nyawa3,nyawa2,nyawa1)
[lua]
life =3 <— HP value
function kurangdarah(event ) <---- function remove image healtbar
if life==3 then
coba.isVisibile= true <— hero true
life = life-1
nyawa3:removeSelf() <— image of healtbar
elseif life==2 then
coba.isVisibile= true
life = life-1
nyawa2:removeSelf()
elseif life==1 then
coba.isVisibile= true
life = life -1
nyawa1:removeSelf()
gameOver()
else
end
end
[/lua]
here my collision code…
[lua]
function cobaCollision( self, event )
if event.phase == “began” then
if event.target.type == “coba” and event.other.type ==“tentara” then
kurangdarah() <— function remove healtbar…
end
end
[/lua]
I need to know how to implement hero “attack”,
There should be a function which performs the enemy attack animation, yes?
@Brent: yes sir… i use it on widget…
the problem is… how to makes HP not -1 when i meet enemy with attack sprite mode…
i duno how to implemen that function
Do you want to check if the player’s sprite animation sequence is equal to something (attacking or not attacking) to determine which action to take?
Brent
Hi @kali8pm,
During the collision, you can check which “sequence” is playing by using the “sprite.sequence” property. See here:
https://docs.coronalabs.com/api/type/SpriteObject/sequence.html
Brent
[lua]
local current_sequence = spriteObj.sequence
[/lua]
so i must write this??
[lua]
local attack = spriteObj.sequence
[/lua]
where i must put that code??
sry for my noobnest sir
Hi @kali8pm,
Yes, this definitely possible. The community/staff will just need to see some of your code before we can begin helping you. There are many ways that you might accomplish this, so we need to see your approach.
When posting code, please remember to surround it with “lua” tags for clarity in the forums:
[lua] -- code [/lua]
Take care,
Brent
here my code… pls help me
[lua]
function right:touch( ) <--------------------------------function move right
motionx = speed
coba:setSequence(“kanan”) <--------------------------- animation move right
coba:play()
end
function serang:touch(event ) <-------------------------------------------- function when button press, animation attack play
if event.phase == “began” then
motionx = speed
coba:setSequence(“tendang”) <------------------------------------------ animation attack
coba:play()
else
if event.phase ==“ended” then
end
end
end
coba.type = “coba” <--------- hero
tentara.type = “tentara” <--------- enemy
[/lua]
pls help me
So, at this time, are you asking about how to detect collisions between the hero and enemy?
Brent
@Brent : yes sir… if hero mode is “attack” then life not -1, else if enemy mode “move right” then life -1
can u show me any template of that function??
Have you implemented physics and collision detection yet? That is the first step.
If you haven’t, here are some resources to view/read:
Setup: http://docs.coronalabs.com/guide/physics/physicsSetup/index.html
Bodies: http://docs.coronalabs.com/guide/physics/physicsBodies/index.html
Collisions: http://docs.coronalabs.com/guide/physics/collisionDetection/index.html
http://www.youtube.com/watch?v=nRsXKmCU4D8&feature=youtu.be
https://www.youtube.com/watch?v=UyN0LBTiN-c&feature=youtu.be
https://www.youtube.com/watch?v=3n3aboHg3v4&feature=youtu.be
@Brent: i already make collusion… only life-1 function, but no “attack” function yet
here my code function remove healtbar (3 image = nyawa3,nyawa2,nyawa1)
[lua]
life =3 <— HP value
function kurangdarah(event ) <---- function remove image healtbar
if life==3 then
coba.isVisibile= true <— hero true
life = life-1
nyawa3:removeSelf() <— image of healtbar
elseif life==2 then
coba.isVisibile= true
life = life-1
nyawa2:removeSelf()
elseif life==1 then
coba.isVisibile= true
life = life -1
nyawa1:removeSelf()
gameOver()
else
end
end
[/lua]
here my collision code…
[lua]
function cobaCollision( self, event )
if event.phase == “began” then
if event.target.type == “coba” and event.other.type ==“tentara” then
kurangdarah() <— function remove healtbar…
end
end
[/lua]
I need to know how to implement hero “attack”,
There should be a function which performs the enemy attack animation, yes?