Physical object in Tiled

Hello, I’m trying to manually put physical objects in Tiled, instead of tiles (because of the stuck sprite problem + collision event repeated each tile).

Here’s a screenshot of what I’m trying to do, I thought it would be just like tiles, but in fact it doesn’t work.

Thanks you in advance.

Hello ulydev5,

I also got your email, but I’m responding here in case others have the same problem.

MTE doesn’t draw objects automatically the way it does tiles. You can draw your objects by calling mte.drawObjects() after you load your map. You can see an example of this on line 28 of the main.lua file of the Platformer - Angled PHYSICS 0v984-7 sample project.

Hello ulydev5,

I also got your email, but I’m responding here in case others have the same problem.

MTE doesn’t draw objects automatically the way it does tiles. You can draw your objects by calling mte.drawObjects() after you load your map. You can see an example of this on line 28 of the main.lua file of the Platformer - Angled PHYSICS 0v984-7 sample project.