Possible? Normally the larger physical radius you’ve got the slower the object moves. I know I can fix this by lowering density/linearDamping, but is there any way to tell the physical radius not to interfer with the movement speed of an object? [import]uid: 30185 topic_id: 5664 reply_id: 305664[/import]
Hah sorry, wrong board [import]uid: 30185 topic_id: 5664 reply_id: 19400[/import]
Hah sorry, wrong board [import]uid: 30185 topic_id: 5664 reply_id: 19401[/import]
ok, no problem! [import]uid: 8556 topic_id: 5664 reply_id: 19640[/import]