Physical size not interfering with speed

Possible? Normally the larger physical radius you’ve got the slower the object moves. I know I can fix this by lowering density/linearDamping, but is there any way to tell the physical radius not to interfer with the movement speed of an object? [import]uid: 30185 topic_id: 5664 reply_id: 305664[/import]

Hah sorry, wrong board :slight_smile: [import]uid: 30185 topic_id: 5664 reply_id: 19400[/import]

Hah sorry, wrong board :slight_smile: [import]uid: 30185 topic_id: 5664 reply_id: 19401[/import]

ok, no problem! [import]uid: 8556 topic_id: 5664 reply_id: 19640[/import]