Physical size not interfering with speed

Possible? Normally the larger physical radius you’ve got the slower the object moves. I know I can fix this by lowering density/linearDamping, but is there any way to tell the physical radius not to interfer with the movement speed of an object? [import]uid: 30185 topic_id: 5665 reply_id: 305665[/import]

Bumping with hope [import]uid: 30185 topic_id: 5665 reply_id: 19575[/import]