The manual states that each property in the table passed to physics.addBody has a default value (e.g., density has a default value of 1.0), but what does this actually mean? I assumed that it meant I could leave certain properties out and they’d be automatically assigned their default values. For example…
physics.addBody(ball, { } )
…should give ball a density of 1.0, right? But it doesn’t. If I don’t explicitly set the density to 1.0, ball goes flying off the screen at the slightest touch, as though it has a density of 0. Same goes for the other properties (friction & bounce are 0 unless I explicitly set them in addBody). Is this normal? And if it is, in what sense do these properties have default values? [import]uid: 10327 topic_id: 3459 reply_id: 303459[/import]