I was creating some static circles with physics.addBody
This doesn’t work:
[lua] physics.addBody( circle, “static”, { density=0.9, friction=0.3, bounce=0.3, radius=34} )[/lua]
This does, but takes two lines:
[lua] physics.addBody( circle, { density=0.9, friction=0.3, bounce=0.3, radius=34} )
circle1.bodyType = “static”[/lua]
I searched the bug tracker and didn’t see this issue. Is this a known issue? Small problem I know… 
Regards,
Mike Chapman
[import]uid: 9827 topic_id: 2606 reply_id: 302606[/import]