Hail marry time.
I have an object that I would like to make a physics object. I am using
[lua]physics.addBody (object, {isBullet = true})[/lua]
This is within a function that spawns a bullet and sends it in a direction via a transition.
This function is called by an object colliding with a specific part of another complex physics body.
If I call the function that spawns the bullet from outside of this type of a collision is works fine, but I cannot think of any reason this should not work.
[import]uid: 102017 topic_id: 18653 reply_id: 318653[/import]