Hi,
my game have 2 scenes which could be switched by storyboard.
the 2 scenes have different physics gravity settings.
before I gotoScene 2 form scene 1, I pause() the physics first ( the physics is a global var ).
scene 2’s gravity is tilt based.
before I switch back to scene 1 from scene 2, I pause the physics again and remove the listener for “accelerometer”.
but when I come back to scene 1, the physics gravity seems messed up. the “accelerometer” still works.
also please tell me what’s the different between physics.stop() and physics.pause() ?
because I first tried physics.stop() instead of pause() when switching scenes, but it didn’t work.
thanks a lot! [import]uid: 99926 topic_id: 22605 reply_id: 322605[/import]

[import]uid: 52491 topic_id: 22605 reply_id: 90918[/import]