What’s the best way to work with physics and storyboard?
I am switching between several scenes with storyboard that each use physics. What’s the best approach.
Is it best to create an instance of physics in each scene. Or, create a global instance or add instance to the storyboard object?
So far I have been creating a local copy of physics in each scene. I start and stop physics with the enterScene and exitScene event handlers. This works but sometimes the scene transitions stop early. [import]uid: 98652 topic_id: 22712 reply_id: 322712[/import]
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