If I have a spaceship capable of rotation, and wish to implement a thruster / engine do I have to use trigonometry to calc the x,y location FROM which to applyForce to the body ?
eg.
applyForceFromX = math.sin( math.rad(ship.rotation) ) * ammountForce
applyForceFromY = math.cos( math.rad(ship.rotation) ) * ammountForce
…or is there a quicker way ?
