Hi all,
I’m really not an expert on physics engine in general so I hope I’m missing something obvious.
I have scenario where I have to simulate a vehicle driven on a surface that climbs up and down. I’ve been playing around with the physics API but the only way I could apply contant force to the non-static body was through Gravity. body:applyForce or body:applyLinearImpulse( ) didn’t help as their application is instantaneous. I’ve also tried to frequently apply force using body:applyForce (something like every 50ms) but the result was a constantly flipping vehicle
or a static one because it couldn’t climb a hill.
So, if you could point me to the right direction with regards to what I’m trying to achieve it would be greatly appreciated.
Thanks. [import]uid: 96271 topic_id: 18090 reply_id: 318090[/import]
[import]uid: 96271 topic_id: 18090 reply_id: 69225[/import]