I’ve got two physics bodies (let’s call them bars) in a displayGroup that don’t seem to collide with a physics body (let’s call it the ball) outside their group. I have my filters set up properly. The ball does collide with the floor.
Is there a problem colliding between groups? Is there documentation in this regard? I’ve searched the forums and even tried IRC but can’t find the answer to this one.
Thank you!
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