Physics body being positioned incorrectly starting build 2014.2281

Hello, 

My team has noticed some odd results regarding physics bodies in our app. Starting from Build 2014.2281 onwards to the latest build, some of our physics bodies have been positioned in unexpected places. For example, the first fixture in the following shapedef data makes a fairly large collision square appear in the center of our screen, which is not what we want. 

From our physics editor shapedef file:

["myShape"] = { { -- WHEN THIS FIXTURE IS COMMENTED OUT --\> NO SQUARE --------------- pe\_fixture\_id = "", density = 2, friction = 0, bounce = 0, filter = { categoryBits = 1, maskBits = 65535, groupIndex = 0 }, shape = { 211.5, -66 , 208.5, -68 , 211.5, -67 } },------------------------------------------------------------------- { pe\_fixture\_id = "", density = 2, friction = 0, bounce = 0, filter = { categoryBits = 1, maskBits = 65535, groupIndex = 0 }, shape = { 213.5, 42 , 215.5, 40 , 213.5, 53 , 210.5, 57 } }, { pe\_fixture\_id = "", density = 2, friction = 0, bounce = 0, filter = { categoryBits = 1, maskBits = 65535, groupIndex = 0 }, shape = { 211.5, -66 , 215.5, -52 , 213.5, -51 , 208.5, -68 } }, { pe\_fixture\_id = "", density = 2, friction = 0, bounce = 0, filter = { categoryBits = 1, maskBits = 65535, groupIndex = 0 }, shape = { 215.5, 40 , 213.5, 42 , 213.5, -51 , 215.5, -52 } } }

On my build 2014.2189, I’m not getting this issue. And when my colleague uses build 2014.2277, he does not get the issue. Anyone have any idea why this could be happening? Thank you!